void initialize_one_particle_property(const Point< dim > &position, std::vector< double > &particle_properties) const override
UpdateFlags get_needed_update_flags() const override
virtual void update_particle_property(const unsigned int data_position, const Vector< double > &solution, const std::vector< Tensor< 1, dim >> &gradients, typename ParticleHandler< dim >::particle_iterator &particle) const override
MaterialModel::MaterialModelInputs< dim > material_inputs
UpdateTimeFlags need_update() const override
std::vector< std::pair< std::string, unsigned int > > get_property_information() const override